![]() ![]() Failing (or in cases completing) a quest will change your reputation with multiple factions. Every Npc is related to multiple factions. The only reps you can see (without console commands) are how guilds you are in think of you, and the legal rep of the region you are in. Negitive rep means they hate you, positive rep means they love you. Every month, your reputation will get 1 point closer to zero. There are 9 ranks in every guild (10 if you count not being in the guild) You can only get promoted in a guild once a month. Higher skill = less spell points required to cast that type of spell. Spells that defy the laws of physics (like levitate) Practiced by: being near enemies (which happening 80% of the time in dugeons)Īlso, since this magic school is only in daggerfall: ![]() Higher skill = more chance creatures won't notice you Higher skill = bonus to not get hit by enemies Practiced by: hitting enemies with weapons Higher skill = healing faster when you rest Higher skill = less chance of falling off walls while climbing ![]() Practiced by: going near enemies, using polite/ blunt modes in conversation Higher skill = higher chance of pacifing certain humaniods (also, clicking lie/ persaude when pleading not guilty?) Higher skill = higher chance of pacifiying those enemies, which makes them not attack youĪlso: Impish pacifies dreueghs as well as imps. Dragonish, spriggan, giantish, nymph, daedaric, orcish, harpy, centaurian You only get skill increases on resting/fast travel after using it a certain number of times. Right clicking the regional map will enlarge it.Īll skills are increased by practicing them. Clicking on a journal entry will (most of the time) open the fast travel map to show you where the location is. (Don't bother rebinding dialogue mode, it does nothing.) I recommend rebinding the mode hotkeys to 1, 2 ,3. You can see what mode you are in by looking at the symbol next to your health bars. The counter next to your compass (if you have one) shows how many arrows you have left. all have shortcuts to speed up common operations, the full list is in an external configuration file. Menus, inventory screen, character screen, etc. Walking backwards off a ledge activates rappel mode. Walking into a wall activates climbing mode. If a building is locked, using "info" mode tells you what time it will open. (As long as you don't click on the door). Clicking on buildings while in "info" mode will reveal the building's name without having to enter it. If you own a ship, changing transportation modes will take you to the ship, or if you are on the ship, selecting 'ship' will take you back to where you were. You can ctrl + click on a stack of items in your inventory to split it up. Use mouse wheel to change loot pile catergories. If you access your inventory, you can left/right click on the "dirt" image to change how the loot pile looks. Clicking on shirts / cloaks while the USE button in your inventory changes the way you wear things. (So I guess standing still would work as well. Your stealth check will always fail if you are moving at over 50% of your max speed. You can also crouch or swim to decrease your speed. I have omitted general exploits from the list, as this list is things the game should tell you, but dosen't. Things that took me a while of browsing these forums to figure out (Or things I already knew, but would be helpful if you are playing daggerfall for the first time.) This is to help explain things that aren't obviously stated in-game. ![]()
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